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GAMES

CONTRIBUTIONS

MYCOPUNK

A multiplayer FPS featuring procedurally generated enemies and a unique player loadout/build system. Made by Pigeons at Play.
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As a collaborator, I worked on some of the 2D concept art, 3D models, and first-person animations for the game.

 

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Untitled H2O Game

A first-person interactive sandbox game where the player takes on the role of a water droplet that can change into different forms! Made with John Chen, Fletcher Gong, Peng Guo, Jiuya Lin, Bowen Wang, and Mingzhi Xu.
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As a member of the team, I worked on the UI, illustrations, and some of the 3D models for the game.

OTHER GAMES I'VE WORKED ON!

OMELAS

A tabletop game of social intrigue based on the short story "The Ones Who Walk Away from Omelas" by Ursula K. Le Guin. Made in collaboration with Huiji Choi and Arva Denizi.

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I was able to contribute to the design of the game's mechanics. Art by Huiji Choi.

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Play Pretender

A narrative, visual novel-esque chatroom game where the player takes on the identity of an edgy young-adult on the internet.

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I helped out with the narrative and game design, and worked on the 3D models and some 2D art in the game.

Click here to visit the Play Pretender itch.io page!

GAME DESIGN DOCUMENTS

Number Three - Bible

A gameplay design document based on the 1967 film Branded to Kill by Seijun Suzuki. Made in collaboration with Lily Cheng and Wesley Kamau Wafer. 

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Recon: Calypso

A gameplay design document of an original concept, made with Wesley Kamau Wafer.

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